We probably win if it resolves (and we don't get super unlucky by drawing only a few cards, which does happen on occasion). On one hand, playing Zombie Hunt is easy: we play Treasure Hunt and hope for the best. Second, we can use a cycling land in conjunction with Mystic Sanctuary to draw the Treasure Hunt we put on top of our deck and combo off immediately, rather than waiting a turn to combo off. First, we can use them fairly to dig through our deck to find Treasure Hunt. Meanwhile, our cycling lands do double duty in our deck. If our opponent can deal with our first Treasure Hunt with a counter or discard spell, we can use Mystic Sanctuary to put it back on top of our deck to try to combo again. Mystic Sanctuary gives us a way to fight through disruption by essentially adding extra copies of Treasure Hunt to our deck. If our opponent can stop it from resolving, there's a decent chance that we'll spend the rest of the game drawing useless lands until our opponent puts us out of our misery. Since our deck is full of lands, we generally have a single Treasure Hunt in our starting hand. Discard spells like Thoughtseize and Duress or counters like Mystical Dispute and Negate can ruin our day all by themselves. By far the biggest problem for Zombie Hunt is cheap interaction. The other important land in Zombie Hunt is a newish addition: Mystic Sanctuary. Reliquary Tower is the best of the bunch, allowing us to keep all of the lands that we draw with Treasure Hunt in hands rather than being forced to discard them to hand size at the end of our turn. While this might not sound all that exciting, some of the lands are actually super important to the deck's success. Outside of Treasure Hunt and Zombie Infestation, the rest of our deck is lands. If we have an above average Treasure Hunt (or cast multiple Treasure Hunts before we find Zombie Infestation) we can usually make 10 or more Zombies on our opponent's end step, which is enough power to one-shot our opponent with a single Zombie attack! We can play Zombie Infestation for two mana, discard all of the lands to make five 2/2 Zombies and kill our opponent in just a couple of attacks. Let's say we have a pretty average Treasure Hunt that draw us 10 lands and a Zombie Infestation. Since we'll have, at most, five non-land cards in our deck, when we cast Treasure Hunt, this means we're probably drawing something like 10 cards on average, and it's not unheard of to draw 20 or 30 on occasion.Įvery time we resolve a Treasure Hunt, along with drawing a ton of lands, we'll also end up with one non-land card, which will either be another Treasure Hunt or our finisher Zombie Infestation. When we resolve Treasure Hunt, we reveal cards until we hit a non-land and put all of those cards into our hand. The most important card in the deck is Treasure Hunt, which, in our deck, is the best card draw spell in Magic's history. What makes Zombie Hunt so weird? Well, mostly that the deck plays 54 lands and only six total non-lands, and it can't really play any more non-lands without the combo falling apart. Zombie Hunt is just Zombie Hunt-its own weird archetype floating on the fringes of the multiverse. While Zombie Hunt technically is a combo deck, in reality, there's no other deck like it in all of Magic. This is usually where I do a little breakdown of the type of deck we're playing, but I'm not sure this works for Zombie Hunt. The best part? Not only does today's build of Zombie Hunt have zero rares and zero mythics, but it also only has six uncommons (four Reliquary Tower and two Zombie Infestations), so it is as close to free as a deck can be on Magic Arena! Can Zombie Hunt compete in Historic? Let's get to the video and find out then, we'll talk more about the deck!Īnother quick reminder: if you enjoy Budget Magic and the other content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube channel to keep up on all the latest and greatest. The idea of Zombie Hunt is simple: the only non-land cards in our deck are four copies of Treasure Hunt and two copies of Zombie Infestation, so whenever we resolve a Treasure Hunt, we'll hopefully draw a ton of cards and end with either another Treasure Hunt (so we can do it again) or Zombie Infestation to turn all of the lands we draw into Zombies to close out the game. Qué tal, Budget Magic lovers, it's that time once again! This week, we're kicking off the new year (a bit late, but still) right with one of the most unique, cheapest, and jankiest budget decks of all time: Zombie Hunt! While we've played the deck in the past in Modern, this time, we're taking the strategy out for a spin in Historic.
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